Perhaps this is intentional - players have a tendency to think of mapped areas as "safe" or somesuch - but it also prevents one from feeling the true size of the environment. One thing though, that really bugged me throughout the entire game was the lack of a sense of compass direction, distance, or overall position. I just finished the game for the first time, really enjoyed all of its unique elements, effects, and challenges, and the lingering feeling of terror that it manages to sustain almost without a gap.
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